Game Testing Experience
I’ve contributed to closed, technical, and pre-release playtests across AAA and indie projects, including Ubisoft, Electronic Arts, THQ Nordic, and more. I focus on finding gameplay, performance, and usability issues, then delivering clear, reproducible reports to developers under NDA.
Participated in multiple Rematch playtests on PC between January and April 2025, focusing on multiplayer stability, controller responsiveness, and technical performance for the hybrid action-sports title developed by Sloclap and published by Kepler Interactive.
Participated in Ubisoft’s XDefiant Insider and Closed Beta sessions on PC, testing gameplay, performance, and stability across multiple pre-release builds.
Participated in two playtests for The Sandbox on PC, focusing on multiplayer stability, connection reliability, and performance optimization within large-scale virtual environments.
Participated in EA’s Closed Beta for EA SPORTS FC 24 on PC, testing multiple mods and providing gameplay and performance feedback.
Participated in the Closed Beta for The Crew Motorfest on PC, testing performance stability, vehicle handling, and multiplayer functionality across various playlists in Ubisoft’s open-world racing experience set in Hawaii.
Participated in Electronic Arts’ Closed Beta for F1 23 on PC, testing driving physics, matchmaking quality, and gameplay stability in solo and multiplayer Grand Prix modes while providing structured feedback on performance and handling.
Participated in Electronic Arts’ NHL 23 Technical Playtest on PlayStation 4, testing gameplay balance, cross-platform matchmaking, and stability across World of Chel and Hockey Ultimate Team modes.
Participated in the Closed Beta for SuperPower 3 on PC, testing simulation systems, performance, and interface stability. Provided structured gameplay feedback to support balancing and optimization before release.
Participated in a pre-release playtest for Destroy All Humans! 2: Reprobed on PC, testing gameplay flow, mission pacing, combat responsiveness, and overall technical stability. Provided structured feedback on performance, controls, and user experience before launch.
Participated in the Rainbow Six: Extraction Technical Test on PC, providing gameplay and performance feedback under NDA before release.
Participated in EA’s Battlefield 2042 Technical Playtest on PC, testing gameplay, performance, and matchmaking in a controlled pre-released environment.
Participated in Ubisoft’s Riders Republic Closed Beta on PC, testing gameplay, performance, and controls across multiple extreme sports.
Interested in working together?