Rematch - Playtest (PC)

Studio: Sloclap
Type: Tech Test
Date: January - April 2025
Platform: PC

I participated in multiple tech test sessions for Rematch, a fast-paced multiplayer football game that combines sports gameplay with action mechanics. These tests focused on evaluating performance stability, server synchronization, and gameplay responsiveness across several large-scale online sessions.


Responsibilities

  • Joined multiple test rounds to evaluate gameplay stability, connection reliability, and performance consistency.

  • Tested matchmaking flow, controller responsiveness, and synchronization between player action and animations.

  • Reported reproducible bugs related to latency, input delay, and collision handling.

  • Completed structured post-test surveys to provide gameplay, balance, and technical feedback.


Outcome

My testing contributed to identifying technical and balance issues during early development. These sessions strengthened my understanding of multiplayer stress testing, controller input analysis, and performance optimization for hybrid action-sports games.

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xDefiant - Insider & Closed Beta (PC)